banner



Pokemon Trading Card Game Gameboy Booster Pack List

The Evolution Booster packs are another main booster packs you will get. Adorned with a Charizard on their packaging, this set houses many evolution chains

Set Number Picture Card Name Card Details B1 Bulbasaur B2 Ivysaur
Grass Colorless Colorless Vine Whip
30

Grass Grass Grass Poisonpowder
The Defending Pokémon is now Poisoned.
20
B3 Venusaur
Pokémon Power Energy Trans
As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.

Grass Grass Grass Grass Solarbeam
60
B4 Caterpie
Grass String Shot
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10
B5 Metapod
Colorless Colorless Stiffen
Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.)

Grass Grass Stun Spore
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
B6 Butterfree
Colorless *2 Whirlwind
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
20

Grass Grass Grass Grass Mega Drain
Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10).
40
B7 Weedle
Grass Poison Sting
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
10
B8 Kakuna
Colorless Colorless Stiffen
Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.).

Grass Grass Poisonpowder
The Defending Pokémon is now Poisoned.
20
B9 Beedrill
Colorless Colorless Colorless Twineedle
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
30x

Grass Grass Grass Poison Sting
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
40
B10 Nidoking
Grass Colorless Colorless Thrash
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.
30+

Grass Grass Grass Toxic
The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).
20
B11 Bellsprout
Grass Vine Whip
10

Grass Call for Family
Search your deck for a Basic Pokémon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
B12 Weepinbell
Grass Poisonpowder
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
10

Grass Grass Razor Leaf
30
B13 Victreebel
Grass Lure
If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.

Grass Grass Acid
Flip a coin. If heads, the Defending Pokémon can't retrat during your next turn.
20
B14 Charizard
Pokémon Power Energy Burn
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.

Fire Fire Fire Fire Fire Spin
Discard 2 Energy cards attached to Charizard in order to use this attack.
100
B15 Rapidash
Colorless Colorless Stomp
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.
20+

Fire Fire Colorless Agility
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash.
30
B16 Flareon
Colorless Colorless Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 20 damage.
10+

Fire Fire Colorless Colorless Flamethrower
Discard 1 Fire Energy card attached to Flareon in order to use this attack.
60
B17 Squirtle
Water Bubble
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10

Water Colorless Withdraw
Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.)
B18 Wartortle
Water Colorless Withdraw
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.)

Water Colorless Colorless Bite
40
B19 Blastoise
Pokémon Power Rain Dance
As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.

Water Water Water Hydro Pump
Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.
40+
B20 Krabby
Water Call for Family
Search your deck for a Basic Pokémon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.)

Water Colorless Irongrip
20
B21 Kingler
Water Flail
Does 10 damage times the number of damage counters on Kingler.
10x

Water Water Colorless Crabhammer
40
B22 Starmie
Water Water Recover
Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie.

Water Colorless Colorless Star Freeze
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
B23 Vaporeon
Colorless Colorless Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 20 damage.
10+

Water Water Colorless Water Gun
Does 30 damage plus 10 more damage for each Water Energy attaches to Vaporeon but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.
30+
B24 Jolteon
Colorless Colorless Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 20 damage.
10+

Electric Electric Colorless Pin Missile
Flip 4 coins. This attack does 20 damage times the number of heads.
20x
B25 Sandshrew
Fighting Sand-attack
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
10
B26 Sandslash
Colorless Colorless Slash
20

Fighting Fighting Colorless Fury Swipes
Flip 3 coins. This attack does 20 damage times the number of heads.
20x
B27 Machoke
Fighting Fighting Colorless Karate Chop
Does 50 damage minus 10 damage for each Damage Counter on Machoke.
50-

Fighting Fighting Colorless Colorless Submission
Machoke does 20 damage to itself.
60
B28 Machamp
Pokémon Power Strikes Back
Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is Asleep, Confused, or Paralyzed.

Fighting Fighting Fighting Colorless Seismic Toss
60
B29 Geodude B30 Graveler
Fighting Fighting Harden
During your opponent's next turn, whenever 30 or more damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects that would happen after applying Weakness and Resistance still happen.)

Fighting Fighting Colorless Rock Throw
40
B31 Golem
Fighting Fighting Fighting Colorless Avalanche
60

Fighting Fighting Fighting Fighting Selfdestruct
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Golem does 100 damage to itself.
100
B32 Cubone
Colorless Snivel
If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)

Fighting Fighting Rage
Does 10 damage plus 10 more damage for each damage counter on Cubone.
10+
B33 Marowak
Fighting Colorless Bone Attack
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
10

Fighting Fighting Fighting Wail
Each player fills his or her Bench with Basic Pokémon chosen at random from his or her deck. If a player has fewer Basic Pokémon than that in his or deck, he or she chooses all of them. Each player shuffles his or her deck afterward.
B34 Gastly
Psychic Sleeping Gas
Flip a coin. If heads, the Defending Pokémon is now Asleep.

Psychic Colorless Destiny Bond
Discard 1 Psychic Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon.
B35 Haunter
Psychic Hypnosis
The Defending Pokémon is now Asleep.

Psychic Psychic Dream Eater
You can't use this attack unless the Defending Pokémon is Asleep.
50
B36 Gengar
Pokémon Power Curse
Once during your turn (before your attak), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.

Psychic Psychic Psychic Dark Mind
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
30
B37 Jynx
Psychic Doubleslap
Flip 2 coins. This attack does 10 damage times the number of heads.
10x

Psychic Psychic Colorless Meditate
Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon.
20+
B38 Pidgey B39 Pidgeotto
Colorless Colorless Whirlwind
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
20

Colorless Colorless Colorless Mirror Move
If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokémon.
B40 Pidgeot
Colorless Colorless Wing Attack
20

Colorless Colorless Colorless Hurricane
Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.
30
B41 Jigglypuff
Colorless Friendship Song
Flip a coin. If heads, put a Basic Pokémon chosen at random from your deck onto your Bench. (You can't use this attack if your bench is full.)

Colorless Colorless Expand
All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).
10
B42 Eevee
Colorless Tail Wag
Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching either Pokémon ends this effect.)

Colorless Colorless Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
10+
B43 Pokémon Trader

Trainer

Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. B44 Pokémon Breeder

Trainer

Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway. B45 Clefairy Doll

Trainer

Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy counts as a Pokémon (Instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard Clefairy Doll. B46 Energy Retrieval

Trainer

Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile. B47 Energy Search

Trainer

Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward. B48 Gust of Wind

Trainer

Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon. B49 Super Potion

Trainer

Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon. B50 Pokémon Flute

Trainer

Choose 1 Basic Pokémon card from your opponent's discard pile and put it onto his or her Bench. (You can't play Pokémon Flute if your opponent's Bench is full.)

Pokemon Trading Card Game Gameboy Booster Pack List

Source: https://www.serebii.net/tradingcardgamegb/evolution.shtml

0 Response to "Pokemon Trading Card Game Gameboy Booster Pack List"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel