Pokemon Trading Card Game Gameboy Booster Pack List
The Evolution Booster packs are another main booster packs you will get. Adorned with a Charizard on their packaging, this set houses many evolution chains
Vine Whip | 30 | ||
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Poisonpowder The Defending Pokémon is now Poisoned. | 20 |
Pokémon Power | Energy Trans As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. | ||
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Solarbeam | 60 |
String Shot Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | 10 |
Stiffen Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.) | |||
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Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | 20 |
Colorless *2 | Whirlwind If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) | 20 | |
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Mega Drain Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). | 40 |
Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. | 10 |
Stiffen Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.). | |||
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Poisonpowder The Defending Pokémon is now Poisoned. | 20 |
Twineedle Flip a coin. If heads, the Defending Pokémon is now Poisoned. | 30x | ||
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Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. | 40 |
Thrash Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself. | 30+ | ||
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Toxic The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). | 20 |
Vine Whip | 10 | ||
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Call for Family Search your deck for a Basic Pokémon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) |
Poisonpowder Flip a coin. If heads, the Defending Pokémon is now Poisoned. | 10 | ||
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Razor Leaf | 30 |
Lure If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon. | |||
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Acid Flip a coin. If heads, the Defending Pokémon can't retrat during your next turn. | 20 |
Pokémon Power | Energy Burn As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. | ||
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Fire Spin Discard 2 Energy cards attached to Charizard in order to use this attack. | 100 |
Stomp Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | 20+ | ||
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Agility Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. | 30 |
Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 20 damage. | 10+ | ||
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Flamethrower Discard 1 Fire Energy card attached to Flareon in order to use this attack. | 60 |
Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | 10 | ||
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Withdraw Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.) |
Withdraw Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.) | |||
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Bite | 40 |
Pokémon Power | Rain Dance As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. | ||
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Hydro Pump Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. | 40+ |
Call for Family Search your deck for a Basic Pokémon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) | |||
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Irongrip | 20 |
Flail Does 10 damage times the number of damage counters on Kingler. | 10x | ||
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Crabhammer | 40 |
Recover Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie. | |||
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Star Freeze Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | 20 |
Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 20 damage. | 10+ | ||
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Water Gun Does 30 damage plus 10 more damage for each Water Energy attaches to Vaporeon but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. | 30+ |
Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 20 damage. | 10+ | ||
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Pin Missile Flip 4 coins. This attack does 20 damage times the number of heads. | 20x |
Sand-attack If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | 10 |
Slash | 20 | ||
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Fury Swipes Flip 3 coins. This attack does 20 damage times the number of heads. | 20x |
Karate Chop Does 50 damage minus 10 damage for each Damage Counter on Machoke. | 50- | ||
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Submission Machoke does 20 damage to itself. | 60 |
Pokémon Power | Strikes Back Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is Asleep, Confused, or Paralyzed. | ||
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Seismic Toss | 60 |
Harden During your opponent's next turn, whenever 30 or more damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects that would happen after applying Weakness and Resistance still happen.) | |||
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Rock Throw | 40 |
Avalanche | 60 | ||
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Selfdestruct Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Golem does 100 damage to itself. | 100 |
Snivel If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.) | |||
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Rage Does 10 damage plus 10 more damage for each damage counter on Cubone. | 10+ |
Bone Attack Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. | 10 | ||
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Wail Each player fills his or her Bench with Basic Pokémon chosen at random from his or her deck. If a player has fewer Basic Pokémon than that in his or deck, he or she chooses all of them. Each player shuffles his or her deck afterward. |
Sleeping Gas Flip a coin. If heads, the Defending Pokémon is now Asleep. | |||
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Destiny Bond Discard 1 Psychic Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon. |
Hypnosis The Defending Pokémon is now Asleep. | |||
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Dream Eater You can't use this attack unless the Defending Pokémon is Asleep. | 50 |
Pokémon Power | Curse Once during your turn (before your attak), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed. | ||
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Dark Mind If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) | 30 |
Doubleslap Flip 2 coins. This attack does 10 damage times the number of heads. | 10x | ||
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Meditate Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon. | 20+ |
Whirlwind If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) | 20 | ||
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Mirror Move If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokémon. |
Wing Attack | 20 | ||
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Hurricane Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand. | 30 |
Friendship Song Flip a coin. If heads, put a Basic Pokémon chosen at random from your deck onto your Bench. (You can't use this attack if your bench is full.) | |||
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Expand All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). | 10 |
Tail Wag Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching either Pokémon ends this effect.) | |||
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Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | 10+ |
Trainer
Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.Trainer
Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.Trainer
Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy counts as a Pokémon (Instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard Clefairy Doll.Trainer
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.Trainer
Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.Trainer
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.Trainer
Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon.Trainer
Choose 1 Basic Pokémon card from your opponent's discard pile and put it onto his or her Bench. (You can't play Pokémon Flute if your opponent's Bench is full.)Pokemon Trading Card Game Gameboy Booster Pack List
Source: https://www.serebii.net/tradingcardgamegb/evolution.shtml
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